Wereboar, Human Form
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Basic
Size: Medium
Type: humanoid
Alignment: neutral evil
Health
Hit Points: 78
Hit Dice: 12d8
HP Roll: 12d8+24
Armor
Type: dex
Value: 10
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 10
Constitution: 15
Intelligence: 10
Wisdom: 11
Charisma: 8
Proficiencies
- Skill: Perception: +2
Senses
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
None
Special Abilities
- Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
- Relentless: If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
- Usage Type: recharge after rest
- Count:
-
Rest Types:
- short
- long
Actions
- Multiattack: The wereboar makes two attacks, only one of which can be with its tusks.
- Maul: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Common (can't speak in boar form)
Challenge Rating: 4
Proficiency Bonus: 2
XP: 1100