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Wererat, Rat Form

No image available for this monster.

Basic

Size: Medium

Type: humanoid

Alignment: lawful evil

Health

Hit Points: 33

Hit Dice: 6d8

HP Roll: 6d8+6

Armor

Type: natural

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 15

Constitution: 12

Intelligence: 11

Wisdom: 10

Charisma: 8

Proficiencies

  • Skill: Perception: +2
  • Skill: Stealth: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

None

Special Abilities

  • Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 2

Proficiency Bonus: 2

XP: 450