Wererat, Rat Form
No image available for this monster.
Basic
Size: Medium
Type: humanoid
Alignment: lawful evil
Health
Hit Points: 33
Hit Dice: 6d8
HP Roll: 6d8+6
Armor
Type: natural
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 11
Wisdom: 10
Charisma: 8
Proficiencies
- Skill: Perception: +2
- Skill: Stealth: +4
Senses
- darkvision: 60 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
None
Special Abilities
- Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
- Keen Smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450