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Weretiger, Tiger Form

No image available for this monster.

Basic

Size: Medium

Type: humanoid

Alignment: neutral

Health

Hit Points: 120

Hit Dice: 16d8

HP Roll: 16d8+48

Armor

Type: natural

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 17

Dexterity: 15

Constitution: 16

Intelligence: 10

Wisdom: 13

Charisma: 11

Proficiencies

  • Skill: Perception: +5
  • Skill: Stealth: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 15

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

None

Special Abilities

  • Shapechanger: The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Hearing and Smell: The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pounce: If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.
    • DC Type: STR
    • DC Value: 14
    • Success Type: None

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
  • Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 4

Proficiency Bonus: 2

XP: 1100