Winter Wolf
Basic
Size: Large
Type: monstrosity
Alignment: neutral evil
Health
Hit Points: 75
Hit Dice: 10d10
HP Roll: 10d10+20
Armor
Type: natural
Value: 13
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 13
Constitution: 14
Intelligence: 7
Wisdom: 12
Charisma: 8
Proficiencies
- Skill: Perception: +5
- Skill: Stealth: +3
Senses
- passive_perception: 15
- _id: 67f8e7c412a061fd07a1a7a2
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- cold
Condition Immunities
None
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Cold Breath: The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: Common, Giant, Winter Wolf
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700