Winter Wolf

Monster Image

Basic

Size: Large

Type: monstrosity

Alignment: neutral evil

Health

Hit Points: 75

Hit Dice: 10d10

HP Roll: 10d10+20

Armor

Type: natural

Value: 13

Movement

Walk: 50 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 13

Constitution: 14

Intelligence: 7

Wisdom: 12

Charisma: 8

Proficiencies

  • Skill: Perception: +5
  • Skill: Stealth: +3

Senses

  • passive_perception: 15
  • _id: 67f8e7c412a061fd07a1a7a2

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • cold

Condition Immunities

None

Special Abilities

  • Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Cold Breath: The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: Common, Giant, Winter Wolf

Challenge Rating: 3

Proficiency Bonus: 2

XP: 700