Xorn
Basic
Size: Medium
Type: elemental
Alignment: neutral
Health
Hit Points: 73
Hit Dice: 7d8
HP Roll: 7d8+42
Armor
Type: natural
Value: 19
Movement
Walk: 20 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 10
Constitution: 22
Intelligence: 11
Wisdom: 10
Charisma: 11
Proficiencies
- Skill: Perception: +6
- Skill: Stealth: +3
Senses
- darkvision: 60 ft.
- tremorsense: 60 ft.
- passive_perception: 16
- _id: 67f82e0bbc3f7b00d7310b8b
Damage Vulnerabilities
None
Damage Resistances
- piercing and slashing from nonmagical weapons that aren't adamantine
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
- Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
- Multiattack: The xorn makes three claw attacks and one bite attack.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Legendary Actions
NoneOther Information
Languages: Terran
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800