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Young Copper Dragon

Monster Image

Basic

Size: Large

Type: dragon

Alignment: chaotic good

Health

Hit Points: 119

Hit Dice: 14d10

HP Roll: 14d10+42

Armor

Type: natural

Value: 17

Movement

Walk: 40 ft.

Fly: 80 ft.

Swim: None

Ability Scores

Strength: 19

Dexterity: 12

Constitution: 17

Intelligence: 16

Wisdom: 13

Charisma: 15

Proficiencies

  • Saving Throw: DEX: +4
  • Saving Throw: CON: +6
  • Saving Throw: WIS: +4
  • Saving Throw: CHA: +5
  • Skill: Deception: +5
  • Skill: Perception: +7
  • Skill: Stealth: +4

Senses

  • blindsight: 30 ft.
  • darkvision: 120 ft.
  • passive_perception: 17

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • acid

Condition Immunities

None

Special Abilities

None

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Breath Weapons: The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Legendary Actions

None

Other Information

Languages: Common, Draconic

Challenge Rating: 7

Proficiency Bonus: 3

XP: 2900