Young Gold Dragon
Basic
Size: Large
Type: dragon
Alignment: lawful good
Health
Hit Points: 178
Hit Dice: 17d10
HP Roll: 17d10+85
Armor
Type: natural
Value: 18
Movement
Walk: 40 ft.
Fly: 80 ft.
Swim: 40 ft.
Ability Scores
Strength: 23
Dexterity: 14
Constitution: 21
Intelligence: 16
Wisdom: 13
Charisma: 20
Proficiencies
- Saving Throw: DEX: +6
- Saving Throw: CON: +9
- Saving Throw: WIS: +5
- Saving Throw: CHA: +9
- Skill: Insight: +5
- Skill: Perception: +9
- Skill: Persuasion: +9
- Skill: Stealth: +6
Senses
- blindsight: 30 ft.
- darkvision: 120 ft.
- passive_perception: 19
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
Condition Immunities
None
Special Abilities
- Amphibious: The dragon can breathe air and water.
Actions
- Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
- Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Breath Weapons: The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: Common, Draconic
Challenge Rating: 10
Proficiency Bonus: 4
XP: 5900