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Young Gold Dragon

Monster Image

Basic

Size: Large

Type: dragon

Alignment: lawful good

Health

Hit Points: 178

Hit Dice: 17d10

HP Roll: 17d10+85

Armor

Type: natural

Value: 18

Movement

Walk: 40 ft.

Fly: 80 ft.

Swim: 40 ft.

Ability Scores

Strength: 23

Dexterity: 14

Constitution: 21

Intelligence: 16

Wisdom: 13

Charisma: 20

Proficiencies

  • Saving Throw: DEX: +6
  • Saving Throw: CON: +9
  • Saving Throw: WIS: +5
  • Saving Throw: CHA: +9
  • Skill: Insight: +5
  • Skill: Perception: +9
  • Skill: Persuasion: +9
  • Skill: Stealth: +6

Senses

  • blindsight: 30 ft.
  • darkvision: 120 ft.
  • passive_perception: 19

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Amphibious: The dragon can breathe air and water.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
  • Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: Common, Draconic

Challenge Rating: 10

Proficiency Bonus: 4

XP: 5900