Black Tentacles
Material: A piece of tentacle from a giant octopus or a giant squid
Range: 90 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: DEX
Level: 4
Ritual: False
Concentration: True
School: Conjuration
Range: 90 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: DEX
Level: 4
Ritual: False
Concentration: True
School: Conjuration
Description
- - Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
- - When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
- - A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Components
- - V
- - S
- - M
Classes
- - Wizard