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Call Lightning

Material:
Range: 120 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check:
Level: 3
Ritual: False
Concentration: True
School: Conjuration

Description

  • - A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
  • - When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
  • - If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Components

  • - V
  • - S

Classes

  • - Druid

Subclasses

  • - Lore
  • - Land