Chill Touch
Material:
Range: 120 feet
Duration: 1 round
Casting Time: 1 action
Dice Check:
Level: 0
Ritual: False
Concentration: False
School: Necromancy
Range: 120 feet
Duration: 1 round
Casting Time: 1 action
Dice Check:
Level: 0
Ritual: False
Concentration: False
School: Necromancy
Description
- - You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
- - If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
- - This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Components
- - V
- - S
Classes
- - Sorcerer
- - Warlock
- - Wizard
Subclasses
- - Lore