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Confusion

Material: Three walnut shells.
Range: 90 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: WIS
Level: 4
Ritual: False
Concentration: True
School: Enchantment

Description

  • - This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
  • - An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
  • - | d10 | Behavior |
  • - |---|---|
  • - | 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
  • - | 2-6 | The creature doesn't move or take actions this turn. |
  • - | 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
  • - | 9-10 | The creature can act and move normally. |
  • - At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

Components

  • - V
  • - S
  • - M

Classes

  • - Bard
  • - Druid
  • - Sorcerer
  • - Wizard