Delayed Blast Fireball
Material: A tiny ball of bat guano and sulfur.
Range: 150 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: DEX
Level: 7
Ritual: False
Concentration: True
School: Evocation
Range: 150 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: DEX
Level: 7
Ritual: False
Concentration: True
School: Evocation
Description
- - A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
- - The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.
- - If the glowing bead is touched before the interval has expired, the creature touching it must make a dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.
- - The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
Components
- - V
- - S
- - M
Classes
- - Sorcerer
- - Wizard