Disintegrate
Material: A lodestone and a pinch of dust.
Range: 60 feet
Duration: Instantaneous
Casting Time: 1 action
Dice Check: DEX
Level: 6
Ritual: False
Concentration: False
School: Transmutation
Range: 60 feet
Duration: Instantaneous
Casting Time: 1 action
Dice Check: DEX
Level: 6
Ritual: False
Concentration: False
School: Transmutation
Description
- - A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
- - A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
- - A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
- - This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
Components
- - V
- - S
- - M
Classes
- - Sorcerer
- - Wizard