Enhance Ability
Material: Fur or a feather from a beast.
Range: Touch
Duration: Up to 1 hour
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Transmutation
Range: Touch
Duration: Up to 1 hour
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Transmutation
Description
- - You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
- - ***Bear's Endurance.*** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- - ***Bull's Strength.*** The target has advantage on strength checks, and his or her carrying capacity doubles.
- - ***Cat's Grace.*** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- - ***Eagle's Splendor.*** The target has advantage on Charisma checks.
- - ***Fox's Cunning.*** The target has advantage on intelligence checks.
- - ***Owl's Wisdom.*** The target has advantage on wisdom checks.
Components
- - V
- - S
- - M
Classes
- - Bard
- - Cleric
- - Druid
- - Sorcerer
Subclasses
- - Lore