Hallucinatory Terrain
Material: A stone, a twig, and a bit of green plant.
Range: 300 feet
Duration: 24 hours
Casting Time: 10 minutes
Dice Check:
Level: 4
Ritual: False
Concentration: False
School: Illusion
Range: 300 feet
Duration: 24 hours
Casting Time: 10 minutes
Dice Check:
Level: 4
Ritual: False
Concentration: False
School: Illusion
Description
- - You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.
- - The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
Components
- - V
- - S
- - M
Classes
- - Bard
- - Druid
- - Warlock
- - Wizard
Subclasses
- - Land