Hunter's Mark
Material:
Range: 90 feet
Duration: Up to 1 hour
Casting Time: 1 bonus action
Dice Check:
Level: 1
Ritual: False
Concentration: True
School: Divination
Range: 90 feet
Duration: Up to 1 hour
Casting Time: 1 bonus action
Dice Check:
Level: 1
Ritual: False
Concentration: True
School: Divination
Description
- - You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Components
- - V
Classes
- - Ranger