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Ice Storm

Material: A pinch of dust and a few drops of water.
Range: 300 feet
Duration: Instantaneous
Casting Time: 1 action
Dice Check: DEX
Level: 4
Ritual: False
Concentration: False
School: Evocation

Description

  • - A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
  • - Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

Components

  • - V
  • - S
  • - M

Classes

  • - Druid
  • - Sorcerer
  • - Wizard

Subclasses

  • - Land