Moonbeam
Material: Several seeds of any moonseed plant and a piece of opalescent feldspar.
Range: 120 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: CON
Level: 2
Ritual: False
Concentration: True
School: Evocation
Range: 120 feet
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: CON
Level: 2
Ritual: False
Concentration: True
School: Evocation
Description
- - A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
- - When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
- - A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
- - On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
Components
- - V
- - S
- - M
Classes
- - Druid
Subclasses
- - Lore