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Plant Growth

Material:
Range: 150 feet
Duration: Instantaneous
Casting Time: 1 action
Dice Check:
Level: 3
Ritual: False
Concentration: False
School: Transmutation

Description

  • - This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
  • - If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
  • - You can exclude one or more areas of any size within the spell's area from being affected.
  • - If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Components

  • - V
  • - S

Classes

  • - Bard
  • - Druid
  • - Ranger

Subclasses

  • - Lore
  • - Land