Protection from Evil and Good

Material: Holy water or powdered silver and iron, which the spell consumes.
Range: Touch
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check:
Level: 1
Ritual: False
Concentration: True
School: Abjuration

Description

  • - Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
  • - The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Components

  • - V
  • - S
  • - M

Classes

  • - Cleric
  • - Paladin
  • - Warlock
  • - Wizard

Subclasses

  • - Lore
  • - Devotion