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Spike Growth

Material: Seven sharp thorns or seven small twigs, each sharpened to a point.
Range: 150 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Transmutation

Description

  • - The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
  • - The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Components

  • - V
  • - S
  • - M

Classes

  • - Druid
  • - Ranger

Subclasses

  • - Lore
  • - Land