Spike Growth
Material: Seven sharp thorns or seven small twigs, each sharpened to a point.
Range: 150 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Transmutation
Range: 150 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Transmutation
Description
- - The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
- - The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast can make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Components
- - V
- - S
- - M
Classes
- - Druid
- - Ranger
Subclasses
- - Lore
- - Land