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Sunbeam

Material: A magnifying glass.
Range: Self
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: CON
Level: 6
Ritual: False
Concentration: True
School: Evocation

Description

  • - A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
  • - You can create a new line of radiance as your action on any turn until the spell ends.
  • - For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Components

  • - V
  • - S
  • - M

Classes

  • - Druid
  • - Sorcerer
  • - Wizard