Sunbeam
Material: A magnifying glass.
Range: Self
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: CON
Level: 6
Ritual: False
Concentration: True
School: Evocation
Range: Self
Duration: Up to 1 minute
Casting Time: 1 action
Dice Check: CON
Level: 6
Ritual: False
Concentration: True
School: Evocation
Description
- - A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
- - You can create a new line of radiance as your action on any turn until the spell ends.
- - For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Components
- - V
- - S
- - M
Classes
- - Druid
- - Sorcerer
- - Wizard