Wall of Thorns
Material: A handful of thorns.
Range: 120 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check: DEX
Level: 6
Ritual: False
Concentration: True
School: Conjuration
Range: 120 feet
Duration: Up to 10 minutes
Casting Time: 1 action
Dice Check: DEX
Level: 6
Ritual: False
Concentration: True
School: Conjuration
Description
- - You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
- - When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
- - A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
Components
- - V
- - S
- - M
Classes
- - Druid