Web
Material: A bit of spiderweb.
Range: 60 feet
Duration: Up to 1 hour
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Conjuration
Range: 60 feet
Duration: Up to 1 hour
Casting Time: 1 action
Dice Check:
Level: 2
Ritual: False
Concentration: True
School: Conjuration
Description
- - You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
- - If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
- - Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
- - A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
- - The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Components
- - V
- - S
- - M
Classes
- - Sorcerer
- - Wizard
Subclasses
- - Lore
- - Land